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Here’s the notes as they exist so far, for general consumption.

Character Races

I’m planning to add additional races to the options, although most of you are more interested in keeping your existing characters. Inclined to remove Stout halflings because they don’t really fit my conception of halflings, but it’s early.

  • Human
  • Elf (High Elf, Wood Elf, Drow Elf)
  • Dwarf (Hill, Mountain)
  • Halfling (Lightfoot)
  • Dragonborn
  • Half-Elf
  • Half-Orc
  • Tiefling
  • Goliaths
  • Aasimar
  • Genasi
  • Aarakocra
  • Half-Dwarf
  • Wilden
  • Changelings
  • Wildlings (Big Project)
  • Shifters

Dragonborn, Half-Elves, Half-Orcs, Tieflings, Aasimar, Genasi, Half-Dwarfs and Shifters all represent an unofficial truth of fantasy: humans can (and have) had offspring with just about any sentient creature out there. Call it the Captain Harkness effect. Dragonborn are half-dragons; Tieflings are half-demons; Aasimar are half-celestials; Genasi are half-elementals; Shifters are half-wildlings.

Goliaths are 8 feet tall plus humanoids; best way to describe them is that in the Dark Sun setting in 4th edition they were treated as half-giants.

Wilden are plants. Sentient, anthropomorphic plants.

Changelings are doppelgangers- they can shapeshift into other humanoid races.

Wildlings are a catchall for lots of races that all share one core trait: they resemble anthropomorphized animals. Lizardmen, Gnolls, Minotaurs, and so on. Aarakocra fall into this category, being anthropomorphized birds. And yes, this will include Mouselings.


Most of the time people don’t care about deities except if they play clerics. I like to do more with my nigh-omnipotent immortal beings who created the world. Most deities will have different names and possibly different depictions in different languages/cultures.

Alternate names are presented in the following order (Elf/Dragon/Halfling/Dwarf). Primary name is the human version. There’s more out there, these are as much for my own notes as anything.

  • Raven Queen – Death (aka Llolth/Chronepsis/Urogalan/Vaulkana)
  • Boccob – Knowledge (aka Sashelas/Sardior/Dallathaun/Moradin)
  • Pelor – Light (Corellon;Sehanine/Kaelthiere/Flandal/Tharmekul)
  • Solovin – Life (Analor/Iejiris/Callarduran/Berronar)
  • Tymora – Trickery (Ilesere/Astilabor/Olidammara/Verdagain)
  • Hextor – War (Shevarash/Charkurik/Arvoreen/Hanseath)

I may end up doing complete, unique domains for each god. Otherwise the above will work. Corellon and Sehanine are both the elven deity of light; Corellon is the god of the day and sunlight, Sehanine is the goddess of the night and moonlight.

There’s other gods, as well, which don’t correspond to existing domains. Largely not nice people.

  • Cernovog – tyranny, slaughter, murder, slavery (modified from American Gods’ Czernobog)
  • Torog – Dungeons, prisons, torture, caverns
  • The Devourer – nature, harvest, beasts, and weather. And more. Lots to explain here.
  • Nerull/Myrkull/Faluzure/Yurturus/Toruk – god of undeath
  • Cyriss/Erathis/Oghmar/Dugmaren/Niebelun – god of invention
  • Ehlonna/Lorforil/Aasterinian/Sheyanna/Navlabolaz – god of fertility

More as necessary/desired/etc.

Also worth noting: Corellon/Sehanine created elves, Moradin created dwarves, Solovin created humans, Olidammara created halflings, more gods created other races. Generally 1 god = 1 race.

Also- domains don’t define the deity. Nor do those other aspects necessarily cross from one culture to another. For instance, Hextor is generally seen as a brutal, crude, abrasive god focused on weaponry, armor, and causing death in battle. Conversely, Hanseath is the dwarven god of war… and also brewing, carousing, and revelry. Most of Hanseath’s ‘prayers’ are drinking songs.

This also crosses over into variations in spellcasting. If a priest of Hextor was to heal someone, they’d coat the wound in the blood of an enemy killed in battle while murmuring prayer. If a priest of Hanseath was to heal you, he’d give you a cup full of alcohol (the worse you’re hurt, the stronger the brew), make you swallow it, and then give you a good slap on the injury while shouting out to his god.

Fey Folk

The fey are not a ‘race’ as such but rather an array of creatures that can be both fanciful and dangerous. Each variation operates according to their own set of rules, and those rules aren’t necessarily made clear. These rules can also override more general rules in the world.

In essence, the fey are akin to wish spells: there’s a tremendous amount of power involved and a lot of care is necessary. Some are harmless, others can help (at a price), still others can kill. Usually it involves a bargain of some sort- though not necessarily a blatant one. They might leave payment for something stolen, or offer a service without naming a price.

They won’t be something I have show up often, but if they do they should be dealt with very carefully. And yes, in some cases they can serve as a sort of deus ex machina if you play your cards right.

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